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	<title>Comments on: Competitive RPGs.</title>
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	<link>http://blog.kumapageworks.org/blog/?p=109</link>
	<description>Emergent gaming theory, criticism and design.</description>
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		<title>By: Thunder_God</title>
		<link>http://blog.kumapageworks.org/blog/?p=109&#038;cpage=1#comment-81</link>
		<dc:creator>Thunder_God</dc:creator>
		<pubDate>Fri, 04 Aug 2006 09:45:32 +0000</pubDate>
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		<description>Psst, still waiting for your response :)</description>
		<content:encoded><![CDATA[<p>Psst, still waiting for your response <img src='http://blog.kumapageworks.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Thunder_God</title>
		<link>http://blog.kumapageworks.org/blog/?p=109&#038;cpage=1#comment-62</link>
		<dc:creator>Thunder_God</dc:creator>
		<pubDate>Thu, 13 Jul 2006 21:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kumapageworks.org/blog/?p=109#comment-62</guid>
		<description>What do you mean when you say: &quot;Guy’s got me all the way up to the end on this one&quot;, that you agree almost fully?

Also, you seem to agree with me but you say you do not, which is odd. You say you need to moderate Competition, I agree, and I think it should be done by rules.
Another thing about the primacy of rules is that I&#039;m sick of games who are &quot;Competitive&quot;, like old-skool D&amp;D. The mechanics don&#039;t support competition but it was acted as if it were, which created much hang-ups.

I don&#039;t think Story needs to be creative, but I think it&#039;s a shared goal of anyone to have a good story. For an example of &quot;Competitive&quot; Story look at Capes, but then you have Competitive mechanics which define who can set the Story, yet, you all want a cool story.
Rather incoherent, but that&#039;s where I got thus far.

You forgot &lt;b&gt;Game&lt;/b&gt;. It&#039;s not &quot;CSI&quot; but &quot;CSI Game&quot;. Also, to be exact, I never mention &quot;RPGs&quot;, so when someone told me there is no Role-play opportunities in &lt;a href=&quot;http://craniumrats.pbwiki.com&quot; rel=&quot;nofollow&quot;&gt;Cranium Rats&lt;/a&gt; I accepted and told him I don&#039;t care about it!

Also, I believe primacy of rules everywhere. Interaction and Story also need to be set down in rules. I grow sick and tired of games that rely on Consensus and Sociality for you to do what they should be doing. The game doesn&#039;t do these things, the group does.

Last, I don&#039;t deal with &quot;How&quot; exactly, I post little ideas and thought-teasers. I make you think about Constraints, I make you think about your social contract, I give you small tidbits, but you can&#039;t really &quot;Define&quot; how-to-do Competitive games, since the possibilities are endless.
I merely point out some points they share and why(Gm-less/GM-full, Scene Setting with Flags, etc.)</description>
		<content:encoded><![CDATA[<p>What do you mean when you say: &#8220;Guy’s got me all the way up to the end on this one&#8221;, that you agree almost fully?</p>
<p>Also, you seem to agree with me but you say you do not, which is odd. You say you need to moderate Competition, I agree, and I think it should be done by rules.<br />
Another thing about the primacy of rules is that I&#8217;m sick of games who are &#8220;Competitive&#8221;, like old-skool D&amp;D. The mechanics don&#8217;t support competition but it was acted as if it were, which created much hang-ups.</p>
<p>I don&#8217;t think Story needs to be creative, but I think it&#8217;s a shared goal of anyone to have a good story. For an example of &#8220;Competitive&#8221; Story look at Capes, but then you have Competitive mechanics which define who can set the Story, yet, you all want a cool story.<br />
Rather incoherent, but that&#8217;s where I got thus far.</p>
<p>You forgot <b>Game</b>. It&#8217;s not &#8220;CSI&#8221; but &#8220;CSI Game&#8221;. Also, to be exact, I never mention &#8220;RPGs&#8221;, so when someone told me there is no Role-play opportunities in <a href="http://craniumrats.pbwiki.com" rel="nofollow">Cranium Rats</a> I accepted and told him I don&#8217;t care about it!</p>
<p>Also, I believe primacy of rules everywhere. Interaction and Story also need to be set down in rules. I grow sick and tired of games that rely on Consensus and Sociality for you to do what they should be doing. The game doesn&#8217;t do these things, the group does.</p>
<p>Last, I don&#8217;t deal with &#8220;How&#8221; exactly, I post little ideas and thought-teasers. I make you think about Constraints, I make you think about your social contract, I give you small tidbits, but you can&#8217;t really &#8220;Define&#8221; how-to-do Competitive games, since the possibilities are endless.<br />
I merely point out some points they share and why(Gm-less/GM-full, Scene Setting with Flags, etc.)</p>
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