The Bucket List
I recently combed through the last 100 or so posts (we’re almost at 300 now!), and came up with a complete Bucket List of every game project that I’ve put the least amount of thought into. Here they are, in no particular order:
- DEAD
- AFTER
- Terrible World
- Strangers
- OORT
- Expressionism
- Bluebeard
- Decathalon
- Merchant
- Elsewhere
- Elseworld
- Cold War
- Makuria
- Get It On
- On the Air
- Big Kahuna
So let’s play with this a bit to get priorities straight. If I rank them in order of “words on paper” or “work done”, the list looks like this:
- Elsewhere
- DEAD
- Merchant
- Terrible World
- Elseworld
- Strangers
- Decathalon
- OORT
- Expressionism
- AFTER
- Cold War
- Makuria
- On the Air
- Get It On
- Big Kahuna
Really, Big Kahuna is just an idea – but I included it for sake of completeness. So now if I take this list and put it in order of “games I would want to have done”, it looks like this:
- DEAD
- Elsewhere
- AFTER
- Merchant
- Terrible World
- Strangers
- OORT
- Elseworld
- Expressionism
- Decathalon
- Cold War
- Makuria
- Get It On
- On the Air
- Big Kahuna
So if we add the ranks from the two lists together, we get:
- DEAD
- Elsewhere
- Merchant
- Terrible World
- Strangers
The interesting part of this exercise is that Merchant made it to the top five – the things that I really want to get done. I think this is a sort of wake-up call that my pursuits are out of whack. That I have so much done on things like Elsewhere and Merchant, but they’re sitting there on the shelf. Mind you, they’re definitely not in a place where I could exploit them for the GenCon Year – not by a long shot. But I think I need to take a long look at myself and my process – and figure out how these sorts of things happen.
Categories Creative Countdown, Criticism, Process | Tags:
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