The Bucket List

I recently combed through the last 100 or so posts (we’re almost at 300 now!), and came up with a complete Bucket List of every game project that I’ve put the least amount of thought into.  Here they are, in no particular order:

  1. DEAD
  2. AFTER
  3. Terrible World
  4. Strangers
  5. OORT
  6. Expressionism
  7. Bluebeard
  8. Decathalon
  9.  Merchant
  10. Elsewhere
  11. Elseworld
  12. Cold War
  13. Makuria
  14. Get It On
  15.  On the Air
  16. Big Kahuna

So let’s play with this a bit to get priorities straight.  If I rank them in order of “words on paper” or “work done”, the list looks like this:

  1. Elsewhere
  2. DEAD
  3. Merchant
  4. Terrible World
  5. Elseworld
  6. Strangers
  7. Decathalon
  8. OORT
  9. Expressionism
  10. AFTER
  11. Cold War
  12. Makuria
  13. On the Air
  14. Get It On
  15. Big Kahuna

Really, Big Kahuna is just an idea – but I included it for sake of completeness.  So now if I take this list and put it in order of “games I would want to have done”, it looks like this:

  1. DEAD
  2. Elsewhere
  3. AFTER
  4. Merchant
  5. Terrible World
  6. Strangers
  7. OORT
  8. Elseworld
  9. Expressionism
  10. Decathalon
  11. Cold War
  12. Makuria
  13. Get It On
  14. On the Air
  15. Big Kahuna

So if we add the ranks from the two lists together, we get:

  1. DEAD
  2. Elsewhere
  3. Merchant
  4. Terrible World
  5. Strangers

The interesting part of this exercise is that Merchant made it to the top five – the things that I really want to get done.  I think this is a sort of wake-up call that my pursuits are out of whack.  That I have so much done on things like Elsewhere and Merchant, but they’re sitting there on the shelf.  Mind you, they’re definitely not in a place where I could exploit them for the GenCon Year – not by a long shot.  But I think I need to take a long look at myself and my process – and figure out how these sorts of things happen.

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